A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time, not professionally and not for pay. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more availability in leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time.
Hobbyists may be identified under three sub-categories:
casual leisure which is intrinsically rewarding, short-lived, pleasurable
activity requiring little or no preparation, serious leisure which is the
systematic pursuit of an amateur, hobbyist, or volunteer that is substantial,
rewarding and results in a sense of accomplishment, and finally project-based
leisure which is a short-term often a one-off project that is rewarding.
History
Hobbies were originally described as pursuits that others
thought somewhat childish or trivial. However, as early as 1676 Sir Matthew
Hale, in Contemplations Moral and Divine, wrote "Almost every person hath
some hobby horse or other wherein he prides himself."He was acknowledging
that a "hobby horse" produces a legitimate sense of pride. By the mid
18th century there was a flourishing of hobbies as working people had more
regular hours of work and greater leisure time. They spent more time to pursue
interests that brought them satisfaction.However, there was concern that these
working people might not use their leisure time in worthwhile pursuits.
"The hope of weaning people away from bad habits by the provision of
counter-attractions came to the fore in the 1830s, and has rarely waned since.
Initially the bad habits were perceived to be of a sensual and physical nature,
and the counter attractions, or perhaps more accurately alternatives,
deliberately cultivated rationality and the intellect."The flourishing
book and magazine trade of the day encouraged worthwhile hobbies and pursuits.
The burgeoning manufacturing trade made materials used in hobbies cheap and was
responsive to the changing interests of hobbyists.
The English have been identified as enthusiastic hobbyists,
as George Orwell observed. "Another English characteristic which is so
much a part of us that we barely notice it … is the addiction to hobbies and
spare-time occupations, the privateness of English life. We are a nation of
flower-lovers, but also a nation of stamp-collectors, pigeon-fanciers, amateur
carpenters, coupon-snippers, darts-players, crossword-puzzle fans. All the
culture that is most truly native centres round things which even when they are
communal are not official—the pub, the football match, the back garden, the
fireside and the 'nice cup of tea'."
Deciding what to include in a list of hobbies provokes
debate because it is difficult to decide which pleasurable pass-times can also
be described as hobbies. During the 20th century the term hobby suggested
activities, such as stamp collecting, embroidery, knitting, painting, woodwork,
and photography. Typically the description did not include activities like
listening to music, watching television, or reading. These latter activities
bring pleasure, but lack the sense of achievement usually associated with a
hobby. They are usually not structured, organised pursuits, as most hobbies
are. The pleasure of a hobby is usually associated with making something of
value or achieving something of value. "Such leisure is socially valorised
precisely because it produces feelings of satisfaction with something that
looks very much like work but that is done of its own sake. "Hobbies are a
contradiction: they take work and turn it into leisure, and take leisure and
turn it into work."
Hobbies change with time. In the 21st century, the video
game industry is a very large hobby involving millions of kids and adults in
various forms of 'play'. Stamp collecting declined along with the importance of
the postal system. Woodwork and knitting declined as hobbies, because
manufactured goods provide cheap alternatives for handmade goods. Through the
internet, an online community has become a hobby for many people; sharing
advice, information and support, and in some cases, allowing a traditional
hobby, such as collecting, to flourish and support trading in a new
environment.

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